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World Simulation and Multiplayer Exact Reference
Exact routing page for physics, terrain, navmesh, character3d, compute, net, and multiplayer surfaces.
docs/reference/world-simulation-and-multiplayer-exact-reference.md

World Simulation and Multiplayer Exact Reference

Use this page when the work is about simulation-heavy native systems or networked/runtime-coordinated play.

Table of Contents

  1. Covers
  2. Narrower Split Routes
  3. Fast Routing
  4. Namespace Map
  5. Exact Reading Order
  6. Practical Rule

Covers

  • aura.physics
  • aura.physics3d
  • aura.terrain
  • aura.navmesh
  • aura.character3d
  • aura.compute
  • aura.net
  • aura.multiplayer

Narrower Split Routes

Fast Routing

If you need... Open this first Canonical contract
physics3d, terrain, navmesh, character controller, compute ../external/game-dev-api/10-physics-terrain-navmesh-character3d-and-compute.md ../api-contract-3d.md and ../api-contract.md
sockets, multiplayer, discovery, runtime expectations ../external/game-dev-api/11-networking-and-multiplayer.md ../api-contract.md
local multiplayer starter path ../external/game-dev-api/creating-a-new-game.md ../game-state-cli-contract-v1.md

Namespace Map

  • simulation: aura.physics, aura.physics3d
  • world data: aura.terrain, aura.navmesh
  • controlled actor movement: aura.character3d
  • GPU or batch workloads: aura.compute
  • networking: aura.net, aura.multiplayer

Exact Reading Order

  1. Use the handbook page that matches the subsystem.
  2. If you already know the subsystem, move to one of the narrower split routes above.
  3. Confirm the precise API in ../api-contract-3d.md for 3D world systems or ../api-contract.md for network/module-gate behavior.

Practical Rule

These systems are deeper and more optional than the 2D or basic 3D lanes. Start here only when the project clearly needs them.

DOCUMENT REFERENCE
docs/reference/world-simulation-and-multiplayer-exact-reference.md
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