
This is the shortest path from install to first playable AuraJS scaffold.
npm install -g auramaxx
auramaxx create my-game
cd my-game
npm run dev
Fresh scaffolds now give you:
npm run dev|play|state|inspect|action|publishscenes/, prefabs/, ui/,
config/, content/, docs/design/, src/runtime/--templateauramaxx make, auramaxx explain, and
auramaxx checkauramaxx publish --dry-run / auramaxx publish as the canonical publish lanemultiplayer as the simplest room-code multiplayer starter alias, with one relay field or one env var when you want the same room-code flow to go internet-backedmultiplayer.launcherBaseUrl field when you want the starter to surface a shareable AuraLauncher join pageUse auramaxx create when you are outside a project. Inside a scaffolded repo,
auramaxx ... and the generated npm run ... scripts both target the same project.
If you are translating an existing Three.js mental model into Aura's lifecycle, camera, scene, and material surfaces, use Migrating from Three.js.
AuraJS currently ships these scaffold families:
2d-adventure2d-shooter2d-survivordeckbuilder-2d3d-adventure3d-platformer3d-collectathonlocal-multiplayer (also aliased as multiplayer)blankCurrent create behavior:
auramaxx create <name> opens the starter promptauramaxx create <name> --template ... accepts the shipped template catalog
directly--template 2d and --template 3d normalize to
2d-adventure and 3d-adventureExamples:
auramaxx create starfall --template 2d-adventure
auramaxx create summit-run --template 3d-adventure
auramaxx create scratch-pad --template blank
auramaxx create room-brawl --template multiplayer
npm install if you created the project with --skip-install.npm run dev.src/main.js, src/runtime/, and scenes/ once before
reorganizing anything.config/, content/, docs/design/, and assets/starter/
so it matches your actual game.F1 to inspect the live project inventory.auramaxx make instead of hand-creating folders and files.Useful commands:
auramaxx make list
auramaxx make scene Scene1
auramaxx make ui-screen PauseMenu
auramaxx make config enemy-table
auramaxx make content spawn-table
auramaxx explain
auramaxx check
deckbuilder-2d adds starter-owned content generators too:
auramaxx make card StrikePlus
auramaxx make enemy JawWorm
auramaxx make relic BurningBlood
auramaxx make encounter Act1Hallway
If you want the full project layout, ownership model, and exact generator reference, use Working with an AuraJS Project.
If you want the truthful default-versus-supported starter boundary, use Supported Starter Catalog.
Fastest local-first room-code multiplayer path:
auramaxx create my-room-game --template multiplayer
cd my-room-game
npm run dev
# second terminal
npm run join -- AURA2P
Internet-backed version of the same starter:
{
"multiplayer": {
"relay": "relay.aurajs.gg",
"launcherBaseUrl": "https://auralauncher.gg"
}
}
Then keep the same commands:
npm run dev
npm run join -- AURA2P
Or keep the project untouched and launch with:
AURA_MULTIPLAYER_RELAY_HOST=relay.aurajs.gg npm run dev
AURA_MULTIPLAYER_RELAY_HOST=relay.aurajs.gg npm run join -- AURA2P
If multiplayer.launcherBaseUrl is set, the starter HUD can advertise a join
page like https://auralauncher.gg/join/AURA2P instead of only shell
instructions.
If you want the easiest same-project proof before scaffolding your own game,
open examples/multiplayer-party.
Publish path:
auramaxx publish --dry-run
auramaxx publish
If you are publishing outside @aurajs, rename package.json -> name before
the first publish.