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3D Rendering and Content Exact Reference
Exact routing page for draw3d, camera3d, light, mesh, material, scene3d, skinned mesh, and imported 3D content.
docs/reference/3d-rendering-and-content-exact-reference.md

3D Rendering and Content Exact Reference

Use this page when the work is in the native 3D render path, imported scenes, or 3D asset flow.

Table of Contents

  1. Covers
  2. Narrower Split Routes
  3. Fast Routing
  4. Namespace Map
  5. Exact Reading Order
  6. Practical Rule

Covers

  • aura.draw3d
  • aura.camera3d
  • aura.light
  • aura.mesh
  • aura.material
  • aura.scene3d
  • aura.skinnedMesh

Narrower Split Routes

Fast Routing

If you need... Open this first Canonical contract
camera, lighting, shadows, post-processing, draw3d clears and submission ../external/game-dev-api/08-draw3d-camera-lighting-shadows-and-postfx.md ../api-contract-3d.md
meshes, materials, imported scenes, glTF, skinned mesh ../external/game-dev-api/09-meshes-materials-scene3d-gltf-and-skinned-mesh.md ../api-contract-3d.md
first authored 3D scene path ../external/game-dev-api/getting-started-3d.md ../api-contract-3d.md
.glb / .gltf asset format truth ../external/game-dev-api/assets-media.md ../api-contract-3d.md

Namespace Map

  • render submission: aura.draw3d
  • view state: aura.camera3d
  • lighting: aura.light
  • authored content primitives: aura.mesh, aura.material
  • scene graph and imported content: aura.scene3d, aura.skinnedMesh

Exact Reading Order

  1. Start with the relevant handbook page.
  2. If you already know the subsystem, move to one of the narrower split routes above.
  3. Confirm the exact method and option shape in ../api-contract-3d.md.
  4. If the task also touches physics, terrain, navmesh, or multiplayer, switch to world-simulation-and-multiplayer-exact-reference.

Practical Rule

If the scene does not render yet, stay in this family until camera, light, mesh, and material are known-good. Do not mix 3D content debugging with physics or networking too early.

DOCUMENT REFERENCE
docs/reference/3d-rendering-and-content-exact-reference.md
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