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Gameplay Systems Exact Reference
Exact routing page for animation, tween, particles, tilemaps, scenes, state, timers, collision, ECS, and debug.
docs/reference/gameplay-systems-exact-reference.md

Gameplay Systems Exact Reference

Use this page when the work is above the raw runtime but below the full app shell.

Table of Contents

  1. Covers
  2. Narrower Split Route
  3. Fast Routing
  4. Namespace Map
  5. Exact Reading Order
  6. Practical Rule

Covers

  • aura.anim2d
  • aura.animation
  • aura.tween
  • aura.particles
  • aura.tilemap
  • aura.scene
  • aura.state
  • aura.timer
  • aura.collision
  • aura.collision3d
  • aura.ecs
  • aura.debug

Narrower Split Route

Fast Routing

If you need... Open this first Canonical contract
tweening, particles, tilemaps, or sprite animation ../external/game-dev-api/05-animation-tween-particles-and-tilemaps.md ../api-contract.md
timers, math helpers, colors, vectors, collision, ECS ../external/game-dev-api/06-math-colors-vectors-timers-collision-and-ecs.md ../api-contract.md
scene flow, state helpers, debug surfaces, test harness ../external/game-dev-api/07-scenes-state-debug-and-test-harness.md ../api-contract.md
scaffold state ownership and authored content placement ../external/game-dev-api/handling-state-and-content.md ../game-state-cli-contract-v1.md

Namespace Map

  • animation layer: aura.anim2d, aura.animation, aura.tween
  • authored gameplay helpers: aura.particles, aura.tilemap
  • world and flow helpers: aura.scene, aura.state
  • exactness and tooling: aura.timer, aura.collision, aura.collision3d, aura.ecs, aura.debug

Exact Reading Order

  1. Read the closest handbook page.
  2. If you already know the subsystem, move to the narrower split route above.
  3. Verify the namespace in ../api-contract.md.
  4. If the task touches exported state artifacts or CLI session flows, also read ../game-state-cli-contract-v1.md.

Practical Rule

Use this family when the question is about gameplay behavior and state shape, not just raw drawing or startup.

DOCUMENT REFERENCE
docs/reference/gameplay-systems-exact-reference.md
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