
Use this page when the task is about sockets, discovery, host or join flow, or multiplayer session orchestration.
aura.netaura.multiplayerplay, join, and CLI runtime control are documented in the game-state CLI contract alongside the runtime namespaces listed here.| Namespace | Exact Signatures | Additional Method Names | Native | Web |
|---|---|---|---|---|
aura.net |
0 | 5 | supported |
unsupported |
aura.multiplayer |
0 | 31 | supported |
unsupported |
Optional networking APIs (connect, websocket) and deterministic callback dispatch semantics when modules.network=true.
supportedunsupported05aura.net.connect(...)
aura.net.fetch(...)
aura.net.get(...)
aura.net.post(...)
aura.net.websocket(...)
Exact signature extraction is still incomplete for the methods above. Use the canonical contract source if argument or return-value detail matters.
Additive multiplayer helper for host/client lifecycle, player/session state synchronization, and deterministic callback delivery.
supportedunsupported031aura.multiplayer.advertise(...)
aura.multiplayer.broadcast(...)
aura.multiplayer.configure(...)
aura.multiplayer.discover(...)
aura.multiplayer.getAllPlayerInputs(...)
aura.multiplayer.getAllState(...)
aura.multiplayer.getLocalId(...)
aura.multiplayer.getPing(...)
aura.multiplayer.getPlayerCount(...)
aura.multiplayer.getPlayerData(...)
aura.multiplayer.getPlayerInput(...)
aura.multiplayer.getPlayers(...)
aura.multiplayer.getServerTime(...)
aura.multiplayer.getState(...)
aura.multiplayer.host(...)
aura.multiplayer.isClient(...)
aura.multiplayer.isConnected(...)
aura.multiplayer.isHost(...)
aura.multiplayer.join(...)
aura.multiplayer.kick(...)
aura.multiplayer.leave(...)
aura.multiplayer.onDisconnect(...)
aura.multiplayer.onMessage(...)
aura.multiplayer.onPlayerJoin(...)
aura.multiplayer.onPlayerLeave(...)
aura.multiplayer.onStateUpdate(...)
aura.multiplayer.send(...)
aura.multiplayer.sendInput(...)
aura.multiplayer.setPlayerData(...)
aura.multiplayer.setState(...)
aura.multiplayer.stop(...)
Exact signature extraction is still incomplete for the methods above. Use the canonical contract source if argument or return-value detail matters.
play, join, and CLI runtime control are documented in the game-state CLI contract alongside the runtime namespaces listed here.