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Tooling, Web, and Distribution Exact Reference
Exact routing page for project scaffolding, CLI semantics, browser boundaries, React embedding, video, and packaging.
docs/reference/tooling-web-and-distribution-exact-reference.md

Tooling, Web, and Distribution Exact Reference

Use this page when the task is about project scaffolding, CLI semantics, browser/runtime boundaries, React embedding, video, or packaging.

Table of Contents

  1. Covers
  2. Narrower Split Route
  3. Fast Routing
  4. Exact Reading Order
  5. Practical Rule

Covers

  • auramaxx, aura, and wrapper CLIs
  • scaffold/project layout
  • web build boundaries
  • React embedding
  • cutscene/video helpers
  • publish and package lanes

Narrower Split Route

Fast Routing

If you need... Open this first Canonical contract
create, build, dev, test, publish, project files ../external/game-dev-api/13-cli-create-build-dev-test-and-project-files.md ../game-state-cli-contract-v1.md
scaffold layout, make generators, state/content ownership ../external/game-dev-api/working-with-an-aurajs-project.md ../game-state-cli-contract-v1.md
browser runtime limits and React/web integration ../external/game-dev-api/12-video-cutscenes-web-and-react.md ../web-build-contract-v1.md and ../react-embedding-guide.md
native .mp4, cutscene, or media presentation paths ../external/game-dev-api/assets-media.md ../video-cutscene-contract-v1.md, ../native-mp4-video-contract-v1.md, and ../native-media-presentation-contract-v1.md
examples and public source ordering ../external/game-dev-api/14-examples-guides-and-canonical-sources.md ../reference/README.md

Exact Reading Order

  1. Use the matching practical guide or handbook page.
  2. If you already know the subsystem, move to the narrower split route above.
  3. Confirm browser, CLI, or package behavior in the matching contract doc.
  4. Only then open the full core or 3D contract if the implementation also touches engine namespaces.

Practical Rule

When a task mixes "how do I structure the project?" with "what exact API do I call?", split the question:

  1. use this tooling family for the project/runtime shell truth
  2. use the exact engine family doc for the runtime namespace truth
DOCUMENT REFERENCE
docs/reference/tooling-web-and-distribution-exact-reference.md
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