
Use this page when exact signatures, validation behavior, or schema-level detail matter more than tutorial flow.
../../README.md.../external/README.md.../external/game-dev-api/start-here.md.Use one of these pages before opening a monolithic contract:
./runtime-and-2d-exact-reference.md./gameplay-systems-exact-reference.md./3d-rendering-and-content-exact-reference.md./world-simulation-and-multiplayer-exact-reference.mdUse this when you want the exhaustive generated list of public contract namespaces, exact signatures, and known method names without searching through the monolithic contracts manually:
Use these when you already know the subsystem and want to avoid searching a large family page or large contract:
./lifecycle-window-input-and-2d-camera-exact-reference.md./draw2d-assets-audio-storage-and-math-exact-reference.md./animation-scenes-state-tilemaps-and-ecs-exact-reference.md./draw3d-camera-lighting-and-postfx-exact-reference.md./scene3d-mesh-material-gltf-and-avatar-exact-reference.md./physics3d-terrain-navmesh-character3d-and-compute-exact-reference.md./net-multiplayer-and-runtime-sessions-exact-reference.mdThese files define frozen or contract-style behavior and should be preferred over narrative guides when exact semantics matter:
../api-contract.md../api-contract-3d.md../game-state-cli-contract-v1.md../video-cutscene-contract-v1.md../native-mp4-video-contract-v1.md../native-media-presentation-contract-v1.md